⚡ DOPAMINE DIVE 💦

An incremental game where you simply collect all the yummy dots on your screen in order to level up, get faster, reach deeper - and repeat

This sounds really bad - I swear this is sfw 😅

How to play

⚡ Use the scroll wheel to move the viewport up/down

⚡ Move the cursor to collect points

⚡ The blue gauge indicates progress towards level up

⚡ The purple gauge indicates progress towards your depth goal (ascension)

How it was made

This project is entirely web based, and open source!
Feel free to take inspirations from this hastily made awkward code
https://github.com/2mer/dopaminedive

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
Authorleddit
Tags2D, anti-clicker, Clicker, Incremental, resource-collection

Comments

Log in with itch.io to leave a comment.

Such a cool concept, congrats!

FUN game. one thing to note if you are using the scroll wheel to determine speed, you can adjust the number of lines a mouse scrolls with the wheel in the computer settings. I am not sure how to prevent that for the game, but it means you can just set the scroll lines to highest and it trivializes a lot of the game. I suggest not doing this if you want to enjoy the game. Also, it crashed my game when I set the number of lines to max, which is totally my fault and not the game.

this is probably preventable, a scroll event exposes the delta to scroll, as long as its not incrementing this virtually by spamming more events, this can probably be scaled to be somewhat flat

but I actaully get a lot of fun from 'cheesing'/'breaking' a game mechanic, so i would probably leave it in for the people who do, the crash is more of a concern tho 😅

TYsm for playing!

Dopamine Dive Walkthrough

Thank you so much for going out of your way to make a video about my game! this is definately a first for me!

and thanks for playing!

My strategy:

1. Hover mouse Pointer over speed powerup option

2. Turn mouse upside-down

3. Race the mouse around like it's a toy car, crashing into the left click when necessary

this is both funny and interesting, ive never tought of using a mouse like that - very creative!

tysm for playing!

This game is going to drive me as crazy and addictive as Cookie Clicker!

I stopped after descending to a depth of 16,000 metres. Why did I bother? What was the point? Let's just say I gave my fingers and my mouse wheel a workout !

The verdict: the full speed strategy really is the best :D

Good job on this game 

Tysm for playing!

to be honest, i wasnt expecting someone to reach so far, felt like i spent too long on mechanics instead of progression

also - if my math is correct thats 4 ascensions? good job!